cocos2d custom CCSprite Class Example
EnemySprite.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface EnemySprite : CCSprite {
int healthpoint;
}
@property (readwrite) int hp;
@end
EnemySprite.m
#import "EnemySprite.h"
@implementation EnemySprite
@synthesize hp;
-(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
if( (self=[super initWithTexture:texture rect:rect]))
{
}
return self;
}
@end
EnemySprite *ep = [EnemySprite spriteWithFile:@"redbar_20x2.png"];