scene.m 의 init function에 아래와 같이 구현
-(id) init
{
if ((self = [super init]))
{
self.isTouchEnabled = YES;
// 스테이지 구성 - 배경
id sceneStep_01 = [CCCallFuncN actionWithTarget:self selector:@selector(makeStage:)];
// 스테이지 구성 - 아군...
// integer
int i = -123;
NSLog(@"%d : abs value : %d", i, abs(i));
// float
float f = -0.123f;
NSLog(@"%f : abs value : %f", f, fabsf(i));
-(BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
for( UITou...
- (void) flipReveal : (CCNode *) node
{
float d = 1.0; // duration
CCEaseExponentialIn *flipHalf = [CCEaseExponentialIn
actionWithAction:[CCActionTween actionWithDuration:d key:@"scaleX" from:-1.0 to:0.0]
];
CCCallFuncN *showSp...
NSMutableArray *a = [[NSMutableArray alloc] init];
[a addObject:@"123166"];
[a addObject:@"122377"];
[a addObject:@"123188"];
[a addObject:@"123199"];
[a addObject:@"123100"];
for (NSString *ss in a)
{
NSLog(@"%@", ss);
}
N...
EnemySprite.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface EnemySprite : CCSprite {
int healthpoint;
}
@property (readwrite) int hp;
@end
EnemySprite.m
#import "EnemySprite.h"
@implementation EnemySprite
@synthesi...
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